PHOTO: © KKT

THE ME.ECHO

In the organizer's words:

Three teenagers. A game in development. And an AI that has long been in the room.

Between school, social media, gaming and relationships, new questions arise: What comes back when we put something into the world? And how does our view of each other change when systems suddenly have a say?

At the center of the story are Mia and Ben, who are in detention together. Between conversations about school, games and programming, a closeness slowly develops. Both are playing the survival game THE ME, which is still in an open beta phase. But the deeper they immerse themselves in the game, the more things begin to change.

At the same time, Anna moves in her own social media world and helps determine what gets attention. Perspectives shift between the game, school and everyday digital life - and suddenly there is something else: an AI that appears not as a character, but as a voice, a space, a reacting system.

THE ME.ECHO combines acting, film, music and atmospheric projections to create a visually powerful production with rapid scene changes and shifting perspectives. Projections permeate the space, objects change their function and the stage set itself becomes part of the narrative.

Humorous moments meet haunting scenes and create a production that connects to the visual and media world of young people.

A play about AI, responsibility, relationships and the question of how we deal with each other in a digital present

This content has been machine translated.

Location

KKT. Kölner Künstler:innen Theater
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